Name says all. Through gameplay, what feels too weak or what needs a huge nerf?
To kick us off:
Goliath armor is a fun concept, but the armor boost is almost negligible. I noticed armor kicks in usually after 50% of how is wittled away. even after that, it is only a difference of 1 at that point. Even if you get a +4 from the boost at some point, there are enemies that can still destroy you in one hit when you achieve this point.
Prototype 10 armor is currently my go-to. I can't see much of an effect from their supposed claw buff, and a health return of 1 will never be meaningful. Even if you farm off loose rocks, you will still take more damage than you gain from the skeletons spawned.
Scroll of dash is really strong. Might need a nerf, probably on duration down by 10? I've got to say, though, that it is fun to use.
In shop, you can use gems to strengthen the speed ability. Maybe add something that increases the chance for purple tiles, or decreases usage cost for teleporting.
Lastly, teleport potions are really pointless right now, as there is an ability for it. Consider doing something to make them more special than the ability. I recommend a damage boost on attack with it, or extra range.
TL;DR
-Goliath armor buff is weak and too late.
-Prototype 10 armor has weak claw buff.
-Scroll of Dash is really strong.
-Teleport potions are identical to the ability.
-Add teleport buffs in shop, like there are speed buffs.
Last edited by Shahh (2017-04-04 14:13:10)